using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace RacerGame
{
	internal class TurretEntity : Entity
	{
		private static Model _model;
		public static void InitModel(Model model) {
			_model = model;
		}

		public TurretEntity(Vector3 position)
			: base(_model, position + Map.MaxHeightOffset, Quaternion.Identity, 0.004f) {
			armor = 15.0f;
			colObject = new ColCircle(this, 50, 3.0f);
			colObject.Geom.RestitutionCoefficient = 1.0f;
			colObject.Geom.FrictionCoefficient = 0.0f;
			colObject.Body.IsStatic = true;
		}
	}
}
